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Welcome to EdTech 2021!
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Thursday, October 21
 

8:00am EDT

8:30am EDT

9:30am EDT

10:30am EDT

11 - Let's Talk (plain) Language and Accessibility: Universal Design for Communication, Plain Language Basics, and Tools to Create Accessible DocumentsLIMITED MR205Amy Shapley 157 - FERPA 201 'So You Think You Know FERPA?!'LIMITED Ballroom BLavette Williams 100 - ETV Educational Resources 101LIMITED MR107SCETV 116 - Interactive Engagement: Utilizing interactives, games, and other multimedia to engage students.FULL MR108Charles Fortner 38 - Using Design Thinking To Create Authentic Learning Experiences in MakerSpacesFULL MR102/103Brian Whitson 52 - Need a Bitmo Joy, Fun, and Creativity in Your Teaching?LIMITED MR206Kendra Thacker 71 - From Consuming to Creating: Podcasting in the ClassroomFULL MR202Ashley Pursley 8 - SmackDown Let's Bring Lessons To Life with TechnologyFULL MR203Ashley Priem 171 - Tackling Technology in Today's Time: A Roundtable DiscussionLIMITED MR106Mike Harris 65 - Cybersecurity: Current trends in cyber-crime and how to reduce your riskLIMITED Ballroom ASean Fay VSS26 - Supporting Learning Environments with Instructional Audio in the Post-COVID ClassroomLIMITED MR208Steve Bishop 84 - Building a Software Approval Process to Meet The Instructional and Technical Needs Of Your DistrictFULL MR101Josh Shepard 120 - State Reporting to PowerSchoolFULL Ballroom CJosh Findlay 69 - Increasing Student Engagement in a Virtual WorldLIMITED MR204Renee Atkinson VSS14 - Improve School Safety with Cloud Video SecurityLIMITED MR207Ben Coulombe VSS18 - Bust Through the Engagement Gap!FILLING MR209Meaghan Greene

11:30am EDT

12:45pm EDT

2:00pm EDT

3:00pm EDT

3:45pm EDT

160 - Disclosure Avoidance Best PracticesLIMITED Ballroom BRoss Lemke 20 - AT and Math: Assistive Technology to Support Math Instruction for Better OutcomesLIMITED MR202Elizabeth Moore 86 - Hot Topics In Tech | Leadership PanelFULL MR102/103Josh Shepard 131 - Making the CASE: Digitizing Academic Standards for Student SuccessLIMITED Ballroom ADan Ralyea 136 - 101up: Implementation of a Gamified Curriculum to Increase Self-Regulated Learning and Motivation: An Action Research Study using EdAppLIMITED MR104/105Candace Bruder 137 - No Matter Near or Far Nearpod DeliversLIMITED MR204Dyneen Kenley 58 - To Use and To Create: Where Digital Literacy and Computer Science MeetLIMITED MR107Jacqueline Weber 66 - Tweet, Post, Characters, #, Alliteration, Screen Time, Plot: Blending Digital Literacy into Interactive Read-AloudsLIMITED Ballroom CWanda Greenfield 81 - SketchUp and the EDPLIMITED MR101Megan Rodriguez 94 - Inquiry-based Learning and Technology: Question, Design, and Create using TechnologyFULL MR205Kem Owens VSS24 - Emerging K-20 Cybersecurity Trends Post-2020LIMITED MR208Fadi Fadhil VSS23 - Future-proofing digital infrastructure: Solving the emerging challenges in K-12 IT supportLIMITED MR207Jackson Whitley VSS27 - Wi-Fi 6e: The next wave of wireless innovation and speedLIMITED MR209Rocky Nill 123 - How to engage students in Mathematics through the computer screen in 5 easy stepsLIMITED MR108Kristy McIntyre 135 - Busting Bad: More Engaging Video ConferencingLIMITED MR203Beth Goff 178 - Classroom Communication Hack: AutocratLIMITED MR206Shannon Borum
 


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